This project was built in 2 weeks for the Virtual Fantasy Competition.
My teammates were Arthur COUSSEAU, Thomas DIDIER, Owen DUFFOURG, Antoine GOMEZ, Matthieu PASQUIER, all are engineers from ENSAM in LAVAL.
Design of an interactive and innovative device using the Virtual Reality.
In this multiplayer demo, each player impersonates a magician which can be able to launch the 4 elements' spells. Players are immerged into a duel room thanks to an Oculus Rift DK2 which contains 2 vibrators and a ventilator (via Arduino), this allows necessary haptic feedback to the player for the experience.
The 4 elements must be launched by movements (detailed in video below) detected by a Kinect 2.
This experience uses all of the senses and reinforced the immersion into the game. This also reduced the "Motion-sickness" effect.
To be able to find the right movements and to make the game as simple and playful as possible with an adequate atmosphere.